Sunday, August 4, 2013

Sex offenders awarded $1 in liability suit over N.Y. illegal 'civil commitments'

Six sex offenders got no damage awards from former New York Gov. George Pataki and other officials who had confined to mental institutions after they served their sentences. One official is liable for $1 to each, a federal jury decided in a case that tested attitudes toward social outcasts.

By Harry Bruinius,?Staff writer / August 2, 2013

Former New York Gov. George Pataki (l.) arrives for a federal court appearance in New York on July 23. A jury found Mr. Pataki and two former state officials are 'not liable' for illegally confining six sex offenders to state mental institutions after they had completed their sentences.

Richard Drew/AP

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A federal jury this week found former New York Gov. George Pataki and two other former state officials ?not liable? for illegally confining six sex offenders to state mental institutions after they had completed their sentences.

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On one hand, Wednesday's decision was not surprising. American politics and society have long struggled with the demand to continue to keep locked up criminals who have committed the most vile crimes but who, according to law, are allowed to go free.?Yet that tendency threatens the integrity of the judicial process, with few willing to stand up for people who have done such reprehensible things, some legal experts say.

Such cases are emotionally fraught and constitute a delicate legal balance between public safety and due process, and the jury's verdict in the New York sex offenders' civil suit points to the difficulty of striking that balance.?

?It?s an ominous development,? says Robert Burt, a law professor at Yale University in New Haven, Conn. These kinds of legal efforts seek ?to turn?confinement [of sexual offenders] away from the ordinary criminal justice system, into a mental health issue, and then to offer treatment."?But the offer is a "fraud" that's not followed up on, he says.

The case centered on a 2005 Pataki administration initiative that called for the psychiatric evaluation and continued confinement of potentially dangerous prisoners slated to be released. Twenty states, including California, Florida, and Illinois, have enacted laws permitting the civil commitment of sexual offenders as of 2010. The Adam Walsh Child Protection and Safety Act of 2006 also authorizes the federal government to commit and treat federal sex offenders. But these include legal safeguards that have passed constitutional muster, including judicial review. The Pataki initiative was simply an administrative policy.

In 2006, a federal judge found the Pataki administration's Sexually Violent Predator Initiative to be unconstitutional, and those confined under civil commitments were released. The offenders in the civil suit, each convicted of horrendous sex crimes, sought $10 million in damages.

The jury found Mr. Pataki; Glenn Goord, former correctional services commissioner; and Eileen Consilvio, the former executive director of the Manhattan Psychiatric Center, the hospital where the plaintiffs were held, not liable. The jury did find the former commissioner of the State Office of Mental Health, Sharon Carpinello, liable for their involuntary confinement. It awarded the former prisoners $1 each in damages.

In his instructions to the jury, federal district Judge Jed Rakoff explained that it was ?undisputed? that the procedures of the Sexually Violent Predator Initiative violated constitutional due process. So the issue was, he said, whether this "violation of a plaintiff's rights was done intentionally, recklessly, wantonly, maliciously or the like, or was done, by contrast, in good faith."

For all but Ms. Carpinello, the jury found that they acted in good faith.

Source: http://rss.csmonitor.com/~r/feeds/csm/~3/D0GhkJh_Iuk/Sex-offenders-awarded-1-in-liability-suit-over-N.Y.-illegal-civil-commitments

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Human Cells Make Mice Smarter

Astrocyte nerve cell

Image: FROM ?FOREBRAIN ENGRAFTMENT BY HUMAN GLIAL PROGENITOR CELLS ENHANCES SYNAPTIC PLASTICITY AND LEARNING IN ADULT MICE,? BY XIAONING HAN ET AL., in CELL STEM CELL, VOL. 12. NO. 3; MARCH 7, 2013. WITH PERMISSION FROM ELSEVIER

In spring a band of brainy rodents made headlines for zipping through mazes and mastering memory tricks. Scientists credited the impressive intellectual feats to human cells transplanted into their brains shortly after birth. But the increased mental muster did not come from neurons, the lanky nerve cells that swap electrical signals and stimulate muscles. The mice benefited from human stem cells called glial progenitors, immature cells poised to become astrocytes and other glia cells, the supposed support cells of the brain.

Astrocytes are known for mopping up excess neuro-transmitters and maintaining balance in brain systems. During the past couple of decades, however, researchers started suspecting astrocytes of making more complex cognitive contributions. In the 1990s the cells got caught using calcium to accomplish a form of nonelectrical signaling. Studies since then have revealed how extensively astrocytes interact with neurons, even coordinating their activity in some cases.

Perhaps even more intriguing, our astrocytes are enormous compared with the astrocytes of other animals?20 times larger than rodent astrocytes?and they make contact with millions of neurons apiece. Neurons, on the other hand, are nearly identical in all mammals, from rodents to great apes like us. Such clues suggest astrocytes could be evolutionary contributors to our outsized intellect.

The new study, published in March in Cell Stem Cell, tested this hypothesis. A subset of the implanted human stem cells matured into rotund, humanlike astrocytes in the animals' brains, taking over operations from the native mouse astrocytes. When tested under a microscope, these human astrocytes accomplished calcium signaling at least three times faster than the mouse astrocytes did. The enhanced mice masterfully memorized new objects, swiftly learned to link certain sounds or situations to an unpleasant foot shock, and displayed un-usually savvy maze navigation?signs of mental acuity that surpassed skills exhibited by either typical mice or mice transplanted with glial progenitor cells from their own species.

Alexei Verkhratsky, a glia researcher at the University of Manchester in England who was not involved in the mouse study, calls the work ?truly remarkable,? both conceptually and technically. He notes that the new results do not necessarily conflict with astrocytes' support role. Rather, Verkhratsky argues, the apparent advantages afforded by human astrocytes may be a consequence of their housekeeping abilities, underscoring the interdependence between glia and neurons.

This article was originally published with the title Human Cells Make Mice Smarter.

Source: http://rss.sciam.com/~r/sciam/biology/~3/8mFhBftPQFo/article.cfm

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Insider Selling: Kimberly Frye Dumps 25,000 Shares of Key Energy Services Stock (KEG)

Key Energy Services (NYSE:KEG) SVP Kimberly Frye sold 25,000 shares of Key Energy Services stock on the open market in a transaction dated Wednesday, July 31st. The shares were sold at an average price of $6.23, for a total transaction of $155,750.00. Following the completion of the sale, the senior vice president now directly owns 254,121 shares of the company?s stock. The sale was disclosed in a document filed with the Securities & Exchange Commission, which is available at this link.

KEG has been the subject of a number of recent research reports. Analysts at Deutsche Bank raised their price target on shares of Key Energy Services from $8.00 to $9.00 in a research note to investors on Tuesday. They now have a ?buy? rating on the stock. Separately, analysts at SunTrust raised their price target on shares of Key Energy Services from $9.00 to $10.00 in a research note to investors on Monday, July 29th. They now have a ?buy? rating on the stock. Finally, analysts at Global Hunter Securities raised their price target on shares of Key Energy Services from $6.00 to $7.25 in a research note to investors on Monday, July 29th. They now have a ?neutral? rating on the stock.

Nine research analysts have rated the stock with a hold rating and five have issued a buy rating to the company. Key Energy Services has an average rating of ?Hold? and a consensus price target of $8.78.

Key Energy Services (NYSE:KEG) opened at 6.34 on Friday. Key Energy Services has a 1-year low of $5.61 and a 1-year high of $9.57. The stock?s 50-day moving average is currently $6.34. The company?s market cap is $966.1 million.

Key Energy Services (NYSE:KEG) last announced its earnings results on Thursday, July 25th. The company reported $0.01 earnings per share for the quarter, meeting the analysts? consensus estimate of $0.01. The company had revenue of $411.40 million for the quarter, compared to the consensus estimate of $421.24 million. During the same quarter last year, the company posted $0.21 earnings per share. Key Energy Services?s revenue was down 20.3% compared to the same quarter last year. Analysts expect that Key Energy Services will post $0.11 EPS for the current fiscal year.

Key Energy Services, Inc (NYSE:KEG) is an onshore, rig-based well servicing contractor.

Get Analysts' Upgrades and Downgrades via Email - Stay on top of analysts' coverage with Analyst Ratings Network's FREE daily email newsletter that provides a concise list of analysts' upgrades and downgrades. Click here to register now.

Source: http://utahpeoplespost.com/2013/08/insider-selling-kimberly-frye-dumps-25000-shares-of-key-energy-services-stock-keg/

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94% Still Mine

All Critics (48) | Top Critics (20) | Fresh (45) | Rotten (3)

Writer-director Michael McGowan covers all the bases here -- the long-standing romance between the aging couple, the hovering concerns of their son and daughter, the constant head-butting with the building inspector -- with well-paced confidence.

Writer-director Michael McGowan (Saint Ralph) shows affinity for the subtle undercurrents of a long, happy marriage, but the friction between Cromwell and the government bureaucracy stays one-note.

Bring a handkerchief, or possibly a bedsheet, to "Still Mine"; this fact-based, beautifully acted drama could wring tears from a brick.

[A] tough-minded tearjerker, based on a true story ...

It is about a husband and wife, partners through six decades, grappling with issues of aging, and how to spend what time together remains with grace and dignity.

While this slight Canadian film has limited appeal for general audiences, seniors and families affected by Alzheimer's will find much to identify with.

An Occupy Wall Street supporter is part of the most conservative indie film you'll see all year. Still Mine is a heartbreaking classic no matter your ideology, though.

The man-against-the-system story is good and hopeful, but the love story between senior citizens is the reason to watch "Still Mine."

Like his character, Cromwell has the timber to build great things and make it last.

Still Mine mourns days gone by without being mawkish and meditates on age without being maudlin.

It's a tender, sharply observed drama.

Hits the high notes even though the tone of sorrow and frustration does not vary.

For those who thought "Amour" too sadistic or the recent "Unfinished Song" too sentimental, here's a senior love story with the realities of aging that falls right in the middle.

This movie does not work without Cromwell; plain and simple.

Etches a moving portrait of the enduring love of a couple whose life together only appears to be ordinary.

At its best, Still Mine gives off that feeling that we're watching something private, something genuine between two people who absolutely adore each other and have for decades.

Handled with care and patience by McGowan, proves mightily compelling, and deftly sidesteps sentimentality and cliche.

... has a sincerity and an authenticity that creates a bittersweet portrait of aging and lifelong devotion.

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Source: http://www.rottentomatoes.com/m/still_mine/

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Saturday, August 3, 2013

Whatever happened to our dream of a free Internet? | TechnoLlama

Internetfreedom

The latest NSA revelations appear to have done something quite interesting. More and more people are looking at the level of surveillance, and they are beginning to wonder how it is possible for one government organisation to have such access to information. The Internet is open and free, how is it possible for the NSA to have such control? Whatever happened to our dream of an open Internet?

Back in December 2012, we were bombarded with a campaign to save the free Internet. We were told that the ITU, the UN?s telecommunications body, was planning to take control over the Web during an intergovernmental meeting. A large coalition of private enterprises, activists and some governments (including the US government) came out in strong opposition of this move.

The story went something like this: the Internet is free and nobody owns it. Repressive regimes (Russia, China and Saudi Arabia were often mentioned) want to take control to make it easier for governments to keep an eye on their citizens. Any change on the current open state of affairs is bad.

The ITU-12 conference came and went, and it became evident that as far as evil takeovers went, this one had been a rather poorly organised one. Nothing changed. The Internet had been saved. As you were.

One of the things that always struck me about this campaign was the assumption that the Internet is free. While it is true that in theory anyone can create their own network and join the Internet, the idea that this makes the Web a free and open space seems to be an illusion.The problem is that we tend to think of Internet governance in the wrong terms. We concentrate on the existing multi-stakeholder institutions that have decision-making power over domain names and protocols as the governing bodies that excercise some level of control over the Internet. But we seldom think of the reality. The Web is more centralised than we would like to believe, few countries and few private companies have disproportionate amount of power with regards to the existing architecture. This is where the real power lies.

Internet

The Internet as we know it is a network of networks that relies on standard communication protocols and a shared backbone infrastructure to get information from one point to another. ISPs, education institutions, workplaces, households, governments, organisations, each has its own network of computers that can communicate with one another. In order for this network to communicate to the world, it requires a connecting infrastructure into the wider Internet in the shape of network access points. So the real Internet is the basic infrastructure that permits one network to talk to the external world, this consists of the domain name server system, Internet routers, the optic cable backbone, and Internet exchange points (IXP).?At home, we pay an ISP for Internet access. The ISP then has to run its servers, but it also has to pay those companies that provide bandwidth, more commonly done by connecting to one of the world?s 188 IXPs. It is in these points that most of the world?s traffic passes through, and where it is possible that there is an increasing level of centrality.

The distributed and open Internet is a worthy cause to support. Information wants to be free, but somebody has to pay for it.? So besides the common fear of governments prevalent in online communities, we need to take a hard look at the way in which the Internet has become a sizeable business, and how some few companies command a disproportionate amount of power. These companies no longer respond to self-imposed promises not to be evil, their reason for existing is to make a profit. The NSA revelations have uncovered a public-private conglomerate of gigantic proportions, with the US government and many US-based companies at the centre. Each new revelation has uncovered layers of collaboration that many suspected, but the reality seems to surpass even the worst conspiracy theories.

The PRISM program unveiled collaboration at the service level. Most of the largest Internet services are based in the United States, so PRISM uses that fact by co-opting these companies into allowing surveillance of its users. One PRISM slide boasts that most communications pass through the US, while another chronicles the dates in which companies like Microsoft, Google, Yahoo, Facebook and Skype were added to the program.

However, to me the most surprising (and chilling) revelation of all is XKeyscore, which implies a level of collaboration at the basic infrastructure level that few suspected. XKeyscore is a NSA program that allows intelligence agents to retrieve metadata and content about anything a user does online simply by providing an email address. Unlike PRISM, which relies on the service providers, there are strong implications in the XKeyscore presentation that lead me to believe that the US intelligence services are able to snoop on Internet traffic almost at the basic level. First there is the fact that XKeyscore is not centralised, it consists of a number of 500 Linux servers located around the world.

Then there is the fact that XKeyscore can be used to obtain an amount of data that cannot come from service collaborations. XKeyscore boasts that it can give an analyst access to ?nearly everything a user does on the internet?. Moreover, it can provide information at a national level that implies deep connections, for example, ?Show me all the encrypted documents in Iran?, or ?Give me all the VPN startups in country X, and give me the data so I can decrypt and discover the users?. These claims are only possible if the NSA can have access to most communications going through the Web. This can only happen if they have taps at the highest level. Maybe I am missing something obvious, but I cannot think of any way this is possible other than by having access to all traffic.

There are a few possible ways in which the NSA is able to pull this off, and none is palatable:

  1. The US has made a deal with companies providing backbone services that allows them to snoop Internet traffic. This might be the easiest to achieve, but the hardest to manage as it implies a level of international collaboration that seems difficult to encounter under normal circumstances.
  2. Backbone taps. All Internet traffic goes through optic cables at one point or another. The US has built taps to those cables. Highly unlikely.
  3. Hardware backdoors. Router and/or server manufacturers have built-in hardware or vulnerabilities that allow intelligence agencies access to traffic. Somewhat likely, but problematic as lots of manufacturing takes place internationally.
  4. Software/protocol backdoors. A strong indicator for this is the claim in the XKeyscore slides that the NSA is able to easily decrypt VPN traffic, which leads me to believe that they may have access to a key that unlocks virtual private communications. All you need to do is somehow rig standard-setting bodies by bribing and/or employing a few key people in the decision-making process. This theory has the problem that many standards are open, so it could be easy for someone to find the backdoor.
  5. Use sham servers to hoover and store data packets. The Internet operates by redirecting data packets throughout the entire system, so if someone managed routers/servers/DNS servers in key locations, in theory they could begin to collect and store information; one could use the decentralised nature of the Internet against it. I am not entirely sure if this is even technically possible, but?I find this the most likely explanation because it is the hypothesis that requires fewest assumptions, and I am a strong believer in Occam?s Razor.

One thing is clear, the Internet governance debate is over. The assumption that the Internet is free and open has not survived the NSA revelations, if a country is able to have such a level of access to every communication then that country effectively controls the Internet. Everything else is just bickering over the details.

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Source: http://www.technollama.co.uk/whatever-happened-to-our-dream-of-a-free-internet?utm_source=rss&utm_medium=rss&utm_campaign=whatever-happened-to-our-dream-of-a-free-internet

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Pac-12 commish Larry Scott wants change to NBA age-limit rule

Pac-12 commish Larry Scott wants change to NBA age-limit rule - CBSSports.com

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Friday, August 2, 2013

Texas withdraws subpoena for tweets on new abortion law

By Marice Richter

DALLAS (Reuters) - The Texas Department of Public Safety said on Thursday it had withdrawn a subpoena for information from Twitter regarding two tweets about conservative Texas lawmakers, including Governor Rick Perry, and the passage of restrictive abortion regulations.

The department had sought information, documents and records related to the Twitter accounts of Denise Romano of Austin and Michael Mayer of New York in an investigation into their tweets between July 17 and 19, the day before and after Perry signed the abortion bill into law.

Texas Department of Public Safety spokesman Tom Vinger confirmed in an email that the subpoena had been withdrawn and said the department "will continue to investigate potential threats against public officials."

The tweets were directed at Perry and other Texas lawmakers in response to the ban on abortions in the state after 20 weeks of pregnancy and to new regulations on abortion providers.

One of the tweets on July 18 posted by Romano said, "Should we execute Perry by lethal injection or stoning for all he's killed." That post was retweeted by Mayer.

Both Mayer and Romano received support from their followers on Twitter, who expressed dismay that social media comments could be construed as a threat.

"We are pleased," said Romano's attorney Michelle Kostun, who added that the matter concerning her client is closed.

"We commend Twitter on its commitment to protecting user information and content," she added.

Twitter spokesman Jim Prosser said the social media outlet would not "confirm or comment" on the subpoena.

(Editing by Brendan O'Brien and Jackie Frank)

Source: http://news.yahoo.com/texas-withdraws-subpoena-tweets-abortion-law-015035078.html

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Gay couples get hitched in Minnesota, Rhode Island

MINNEAPOLIS (AP) ? In massive group celebrations and in quieter individual ceremonies, gay couples in Minnesota and Rhode Island began exchanging vows Thursday as the roster of places where same-sex couples can wed grew to more than a quarter of U.S. states.

Gay couples began getting hitched at the stroke of midnight in Minnesota, where an estimated 1,000 people packed into Minneapolis City Hall to celebrate 46 same-sex weddings officiated by Mayor R.T. Rybak, as several Hennepin County judges performed another 21 in the City Council's chambers.

Massive floral bouquets flanked a makeshift altar set up on a white marble staircase under the city's Father of Waters sculpture, with crowds of spectators peering down from balconies and applauding.

"I didn't expect to cry quite that hard," said a beaming Cathy ten Broeke, who with Margaret Miles was the first gay couple to be wed at City Hall.

Those in attendance burst into applause as Rybak pronounced Miles and ten Broeke married. The couple stood nearby embracing their 5-year-old son, Louie.

"We do," all three said to more cheers as they promised to be a family.

Hours later in Rhode Island, local officials began issuing the state's first marriage licenses to same-sex couples. While states such as Massachusetts and California saw long lines and scores of weddings on the day gay marriages began, Rhode Island officials were predicting a relatively calm day because same-sex marriage was already an option everywhere else in New England.

Federico Santi and John Gacher, who have been together for 41 years and who were already in a civil union, got married right after the Newport city clerk's office opened at 8:30 a.m.

"It's certainly not going to change our lives, but it's going to change the lives of lots of young people, and that's what we are really proud of: that now they have the opportunity to get married if they choose to," Santi said.

City Clerk Kathleen Silvia, who issued the license and has known Santi for 28 years, called Thursday "a day of smooching" in Rhode Island.

Rhode Island and Minnesota became the 12th and 13th states to allow gay marriage, meaning it is now legal in more than a quarter of U.S. states, as well as in Washington, D.C. The national gay rights group Freedom to Marry estimates that about 30 percent of the U.S. population now lives in places where gay marriage is legal.

In Minnesota, budget officials estimated that about 5,000 gay couples would marry in the first year. Its enactment capped a fast turnabout on the issue in just over two years. After voters rejected a constitutional ban on gay marriage last fall, the state Legislature this spring moved to make it legal.

"I don't think either of us ever thought we'd see this day," said Mike Bolin, of the Minneapolis suburb of Richfield, who was marrying Jay Resch, his partner of six years, at Minneapolis City Hall.

Rhode Island became the latest Northeast state to allow same-sex marriage. Lawmakers in the heavily Catholic state passed the marriage law this spring, after more than 16 years of efforts by same-sex marriage supporters. Both Minnesota and Rhode Island will automatically recognize marriages performed in other states.

Bolin and Resch celebrated Wednesday night with several hundred others at Wilde Roast Cafe along the Mississippi River north of downtown Minneapolis. Many at the event planned to walk to City Hall for the mass nuptials.

Dayton proclaimed Aug. 1 to be "Freedom to Marry Day" in Minnesota.

Golden Valley-based General Mills Inc. donated Betty Crocker cakes for the event, which was also to feature performances by local musicians and services donated by wedding photographers, florists and other businesses.

Weddings were not limited to the Twin Cities. In St. Cloud, Stearns County court administrator Tim Roberts planned to marry a couple at 12:01 a.m. at the courthouse. "It feels historic. It's an honor to be a part of it," Roberts said. Midnight weddings were also planned for courthouses in Clay County, Polk County and elsewhere.

___

Ngowi reported from Newport, R.I. Associated Press writers Jeff Baenen in Minneapolis and David Klepper in Providence, R.I., contributed to this report.

___

Follow Pat Condon at https://twitter.com/pcondonap and Rodrique Ngowi at https://twitter.com/ngowi

Source: http://news.yahoo.com/gay-couples-hitched-minnesota-rhode-island-134316870.html

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OS4 OpenLinux 13.6 Is a Good Alternative for Windows and Mac OS Users

OS4 OpenLinux, a custom Linux distribution compatible with Ubuntu and Debian Linux that aims for ease of use and user friendliness, has just reached version 13.6.

The goal of OS4 OpenLinux is to offer users a Linux alternative to Windows and Mac OS that is just as simple and ready to use as its counterparts.

Highlights of OS4 OpenLinux 13.6:

? Firefox and Thunderbird have been updated;
? The Disk Utility has been merged with System Imager 1.0;
? The OpenJDK, OpenJRE and IcedTea Plugin have been updated;
? The Linux kernel has been updated;
? The AROS Subsystem is available for download;
? FS-UAE is available for download. If you have a legal Kickstart ROM and copy of AmigaOS 3.x, you can run the legacy AmigaOS under this simulator.

Check out the official announcement for a complete list of changes, updates and new features.

Download OS4 OpenLinux 13.6 right now from Softpedia.

Source: http://news.softpedia.com/news/OS4-OpenLinux-13-6-Is-a-Good-Alternative-for-Windows-and-Mac-OS-Users-372450.shtml

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Wednesday, July 24, 2013

Family Weekender Guide: Things to Do on July 26 ... - Smart Parenting

Home & Living

Travel, Trips & Activities

A big kids? fashion sale, crafty sessions and sales are all happening this weekend!

Buy on sale.

SM Kids Fashion

Giant baby brands like Gingersnaps, Sesame Street, Disney Princess, Osh Kosh B'gosh and many more are on sale at up to 50% off this weekend at the SM Kids Fashion Warehouse Sale, from July 26 to 28 at the Megatrade Hall 3, SM Megamall.

Love your pets.

Hobbes and Landes

It?s a Celebration indeed as we put the spotlight on our beloved pets on Sunday, July 28, with talks, fun games and lots of giveaways! Head to Hobbes and Landes at Bonifacio High Street to take part in the activities from 3 to 5 pm.

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Source: http://www.smartparenting.com.ph/home-living/travel-trips-activities/family-weekender-guide-things-to-do-on-july-26-to-29

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How to Find Balance in an Imbalanced Relationship | UnTangled

Marriage is for losers.

When two people choose to make marriage a contest to see who can lose the most?and create a household culture of mutual surrender?marriage becomes a radical rebellion, transforming the world through sacrifice from the inside out.

But a healthy relationship of losers requires balance.

Two people dedicated to sacrifice and selflessness and vulnerability.

Relationships with one constant-loser and one always-winner are sad, degrading, and usually abusive. The always-winner dominates and controls through emotional or physical coercion. And the constant-loser sacrifices and forgives and gives grace, but nothing ever changes.

Nothing ever changes because the constant-losers aren?t giving enough grace.

They aren?t giving enough grace to themselves?

School?s out for summer and the neighborhood overflows with bikes racing and trampolines stretching dangerously close to the ripping point, and every stick is a gun or a light saber, and the sidewalks are chalk-scratched rainbows.

As the rays of the summer afternoon sun scorch the still green grass, I hear the back door slam. My nine-year-old son crashes in and his face is wet with sweat and sadness. He agonizes aloud about an injustice happening out in the yard.

It isn?t the first time this scene has played out.

My son tends to be a peacemaker, and he?s been stretched to the limit?he agreed to play soldiers instead of Star Wars, and then football when he really wanted to play basketball, and then he let the other kids jump first on the trampoline.

He?s upset because he has given and sacrificed and compromised and now he simply wants some balance.

In this situation, I think my son has the very same four options any constant-loser has in an imbalanced or abusive relationship:

First, he can simply endure the imbalanced relationships. He can be quiet, keep giving and sacrificing, and try to be happy with it. For constant-loser, this is usually the default option. And it?s not a bad option?sacrifice is a beautiful thing. Until it?s not. Until it becomes abusive and constant-loser realizes he?s a person, too, and it?s perfectly okay for him to receive good things, as well.

Second, he can fight to change everyone else. He can try to make the other kids compromise. He can plea and beg and get angry and maybe punch someone if he gets frustrated enough. When pushed to the limit, constant-loser will sometimes resort to coercion. It makes relationships a violent and ugly place. And it?s hopeless anyway, because if always-winner doesn?t want to change, all the fighting in the world won?t convince him or her to do so.

Third, he can change himself?he can become as uncompromising as his playmates. He can stop sacrificing and stop giving grace and he can create a kind of cold, subtle standoff. When constant-loser chooses this option in a relationship, the gulf between lovers is like an ocean and constant-loser grows bitter and ages quickly and sometimes has an affair or two.

Or, fourth, my son can create an entirely different kind of balance in his friendships. Instead of settling for imbalance, coercing others, or becoming ungracious himself, he can choose to give himself as much grace as he gives everybody else.

Grace isn?t just for other people. We must also extend grace to ourselves. In fact, I believe grace, by its very nature, is intended for everyone in equal parts. The question is: Are we giving ourselves the same grace we would give to others?

And so my son stands before me, angst written upon his face, and I say to him, ?I love that you have been so kind and forgiving to the other kids. Are you ready to be that kind to yourself? If you saw another friend being treated the way you have been treated, what would you tell him??

The angst gives way to comprehension and he smiles and he says, ?I?d tell him he doesn?t have to keep playing with those kids if he doesn?t want to. I?d tell him there are other kids to play with, or he could have fun by himself.?

And I ask, ?Do you want to follow your own advice??

We?ve had this conversation a handful of times. On a given afternoon, I have no idea what he?ll do next. Sometimes he returns to play with his peers. Sometimes he invites other friends to play. Sometimes he curls up with a book on the couch. Sometimes he puts on his headphones and rejoins his friends in his own way.

I think he does whatever allows him to give the same amount of grace to everyone, including himself.

Because grace is a balancing act?it?s intended for everyone in equal parts.

We must give our partners grace, but we must learn to give ourselves grace, as well. In the saddest of imbalanced relationships?in marriages fraught with domination and abuse, for instance?restoring the balance of grace within ourselves shows us the way forward.

You see, marriage is the place where we learn to love?both others, and ourselves. When we give as much grace to ourselves as we give to others, our marriages become a training ground for love.

We learn we can?t show true compassion to anyone else until we?ve learned to do it for ourselves.

We learn to set healthy boundaries?the kind we would recommend for others but rarely give ourselves.

We learn to quit punishing ourselves for our mistakes; we learn to forgive ourselves.

We learn marriage isn?t just the training ground for loving another person. We learn it is the training ground for loving every person.

Including ourselves.

???

Since I wrote ?Marriage is for Losers,? countless constant-losers have expressed to me their helplessness about being in a ?Type 2 marriage.? I addressed the concern, in part, in my eBook. But also I wrote this post for them. I don?t have all the answers. And this post should not in any way be taken as encouragement to divorce. It is encouragement to every constant-loser to care for yourself as much as you care for everyone else. Talk to a friend. Ask your spouse to go to marital counseling. If they refuse, see your own counselor. But we should never settle for loving ourselves less (or more) than we love anyone else. We need to find the balance.

Disclaimer:?This post is?not?professional advice. It should be read as you would read a ?self-help? book. For professional and customized advice, you should seek the services of a counselor, who can become more intimately familiar with your specific situation. Counselors can be located through your insurance network or through your state psychological association.

???

Comments: You can share your thoughts or reactions at the bottom of this post.????????????????

Audio: To listen to an audio version of this post, click on this post title: How to Find Balance in an Imbalanced Relationship-Audio?[If you would like to save it to your device for later listening, right click the link and choose the option to save.]

Free eBook:?My eBook,?The Marriage Manifesto: Turning Your World Upside Down, is available free to new blog subscribers. If you are not yet a subscriber, you can?click here?to subscribe, and your confirmation e-mail will include a link to download the eBook. Or, the book is also now available for?Kindle?and?Nook.?

Source: http://drkellyflanagan.com/2013/07/24/how-to-find-balance-in-an-imbalanced-relationship/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-find-balance-in-an-imbalanced-relationship

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Credit Card Guide is hosting a Facebook contest. Tell them about your most unbel...

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Source: http://www.facebook.com/CreditCards.com/posts/10151511861511471

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Tuesday, July 23, 2013

PACIFIC RIM: Lindy DeQuattro ? VFX Supervisor ? ILM | The Art of ...

Lindy DeQuattro worked at ILM for over 15 years. She has participated in projects such as DEEP IMPACT, MINORITY REPORT, HULK or VAN HELSING. As visual effects supervisor, she took care of movies like RUSH HOUR 3, CLONES or THE GREAT GATSBY.

What is your background?
My father started his own semiconductor company in Silicon Valley in the late 1960s a few years before I was born so as you can imagine I grew up around computers my whole life. My brother and I were huge computer game fans from Pong, Zork, and Zelda in the 70s to the Sierra Entertainment games in the early 80s. Those games were really my first taste of combining computers with entertainment. When I was in college I double majored in Fine Art and Computer Science but I wasn?t entirely sure how to combine the two fields together into one career so I decided to go get my MS in Computer Graphics at USC.
While I was in my last year there, a professor from the film school came to speak with our class and said that they were starting a new major in the film school which was an MFA in Film, Video, and Computer Animation. He said they had lots of applicants with an art background but very few computer scientists so if any of us were interested he encouraged us to apply. I did, and I became one of the first 12 students to graduate from that program at USC. While still in that program I worked on VFX for my first feature film called A SAILOR?S TATTOO and then went on to intern at RGA/LA where I worked on MORTAL KOMBAT, and at Sony Hi-Def Center where I worked on RAINBOW. After graduation I got my first full time job at Warner Brothers Imaging Technology (WBIT) and have been working in VFX ever since. PACIFIC RIM was my 31st feature film.

How was the collaboration with director Guillermo del Toro?
Working with Guillermo was about the best experience I think a VFX supe can hope to have in this industry. He is very knowledgeable about VFX and our process and was respectful of the hard work and time that we put into the project. He is also a fan of the industry and what we do, so he was enthusiastic about the work we were showing him. At the same time he had a very strong sense of the direction he wanted to take the project so he was decisive and clear in his directions to us. It allowed us to work very efficiently and at the same time kept the morale of the team very high so everyone was really doing their best quality work. He was very open to our ideas and suggestions. He didn?t necessarily use every idea we gave him since he already had a very strong sense of where he wanted to take the visuals, but if what we pitched fit within his framework then he was very open.
In fact, one of our producers suggested a tweak to the story line where Gipsy picks up the cut half of Kaiju and plans to use that to pass through the breach into the anteverse. We pitched the idea to Guillermo and that?s now what happens in the film.

What was his approach about the visual effects?
When we first sat down with Guillermo he used words like ?operatic? and ?theatrical? to explain the direction he wanted to go with the visual effects. We discussed paintings and other media that he found inspirational such as The Colossus by Goya and Tetsujin 28 (Gigantor). Guillermo wanted to make the movie that he had wanted to see as a 10 year old boy. It was one of the most creative and artistic approaches to VFX that I?ve ever experienced and it certainly connected for me because of my interest and background in fine art.

During production we spoke frequently about the composition of each shot, the color story, and the adjustments we could make to direct the viewers eye across the frame. All of these are issues you need to address when painting or drawing. Guillermo really approached the VFX work as if each shot was its own work of art. Guillermo also made it clear that he wanted to pay homage to the old Toho Kaiju movies of our childhoods, but he wanted to take the VFX work to a much higher level. He wanted to get away from the men-in-suits feeling so we decided to go with keyframe animation and to play up the mechanical qualities of the motion over more natural human movements.

How did you split the work with VFX Supervisor John Knoll and Eddie Pasquarello?
John and I started bidding PACIFIC RIM back in March of 2011. That process of bidding and doing the test took about six months before we were awarded the project. Once that happened then we needed to build a pipeline that would allow us to achieve the hyper realistic look that Guillermo wanted while still being efficient enough to bring the project in on budget. John and I worked with all the various department heads at ILM to reconstruct our pipeline for that purpose. It involved several leaps of faith with introducing new software and changing the way we normally do things.

Once we moved into production, either John or I would be on location while the other was back at ILM supervising asset development and pipeline work. When principal photography ended, we moved into post production and at that point we divided up the sequences roughly by vendor. Eddie joined the show and supervised the work done at Base FX in China, which consisted of all the Shatterdome interior work. John supervised most of the work at ILM San Francisco, ILM Singapore, and ILM Vancouver which was a lot of the big battles. I supervised a few sequences at ILM (the end of the Hong Kong fight starting from when Otachi takes flight, the drifts, and the construction site), as well as all the work at Ghost FX (escape pods in Guam Sea, fallen Kaiju carcass, and Hannibal?s Lair and Balcony), Hybride (graphics and HUDs), and Rodeo FX (conn pod interiors, helipad shots, and Newt?s Lab).

What was your feeling while reading the script on the first time with all these huge sequences?
After I read the script the first time I turned to Chris Raimo, the VFX producer, and said ?I?m exhausted?. I felt like I?d had an adrenaline rush for three hours straight. My next thought was that I HAVE to work on this project. In addition to being a great script and a great genre with a great director, it had everything that I enjoy in VFX: fluid and other particle simulations, tons of creature work, massive destruction, and lots of digital environments? all photoreal.

What was one of your typical day on set and then during the post?
A typical day on set usually meant reporting to set around 5am, start shooting around 6, break for lunch from 12-1 during which time we?d have a cinesync with ILM-SF, and then continue shooting until 7-8pm. After shooting was done for the day we?d have to upload and categorize our data and images captured that day, clean and store our equipment, and send notes back to ILM-SF. We did most of our shooting at Pinewood Toronto Studios which has 8 stages, and it wasn?t unusual for us to shoot on 3 different stages in the same day while another 3 stages were in the midst of set building and dressing.

We usually had two units going at the same time and I would frequently be running back and forth from stage to stage throughout the day to make sure I could monitor what was happening on both units. I was always joined on set by a layout supervisor (either Duncan Blackman or Will McCoy) and two data wranglers so among the four of us we were able to gather the data we wanted and be sure that the shots were being setup as needed to later execute the VFX.

Most of my time on set is spent sitting at the monitor with the director (1st unit ? Guillermo del Toro, 2nd unit ? JJ Authors) to be sure I can answer questions, understand their intentions for the shot, and then negotiate with the DP (1st unit ? Guillermo Navarro, 2nd unit ? Checco Varese) to get what I need in the shot without compromising what they need to do with the cameras and lighting. We frequently had four cameras rolling simultaneously on each shot and that certainly meant we all had to pay a lot of attention to several different things at once. Luckily with Guillermo del Toro as director the mood on set was always playful and fun and everybody worked really well as a team. I made several lasting friendships from my time on set.

A typical day during post means starting out with dailies around 9am when the entire crew sits together in the theater and reviews the work from the previous day. While each supervisor (John, myself, Eddie) would lead the discussion for our own shots, the atmosphere here at ILM is very collaborative and we all contributed ideas and suggestions to one another throughout the show. After dailies the rest of the day is generally filled with meetings and artist reviews as well as a possible cinesync review session with Guillermo del Toro where we would present both work in progress and our shots to propose for final. As we got closer to the end of production, we increased the frequency of our reviews with Guillermo from once or twice a week to daily.

Can you explain to us step by step about the creation of the Jaegers and Kaijus?
Guillermo and his team had already done a lot of design work for the Jaegers and Kaijus before we became involved in the project so that was a great help. We started from those designs and then modified them as needed or directed by Guillermo. There are a lot of aspects to the designs that we need to be concerned about that don?t necessarily get addressed in 2D artwork. We need to think about how the creatures will look from every angle, how they?ll look in different lighting environments, and how they?ll move. All of these considerations take time to finesse and it takes collaboration among several different departments to make sure everyone?s needs are met.

Generally we?d start by doing a rapid prototype of the creature, which essentially means we rough the 3D model together without worrying too much about how it?s built. The purpose of this phase is to let us spin the model around and be sure we?re happy with the overall proportions. Once we?re happy with that phase we move into the final model build and paint work. Throughout that process we pass the work in progress to a TD to assign materials, light, and render a turntable. This stage can take several weeks as we review and make adjustments based on the renders.

Once the model is built it moves into rigging. That team, led by James Tooley, worked very closely with Hal Hickel, our animation director, to be sure that the animation team would be able to move the creatures as needed. Finally we had to setup simulations for flesh and fx, and then create several variations of each creature to represent the various stages of damage they incur during the film.

How did you handle the metallic aspect of the Jaegers especially under the rain?
We decided to move to a raytracer for this project for exactly that reason. We felt we?d get better looking metallic surface textures and reflections from a raytracer. This is the first show where we used Katana and rendered with Arnold as our primary pipeline. Our CG supervisor, Victor Schutz, was responsible for many of the great strides we made with our new Katana pipeline. He had previously implemented it for a few shots on MISSION IMPOSSIBLE: GHOST PROTOCOL and we took it to the next level on this project. We setup a procedural ?running water? texture to flow over the metal panels. We had rain splatter effects to represent the raindrops hitting the metal surface in the closeup shots, and of course we had water spray off the metal panels as the jaegers moved around.

What was the most challenging aspect with the Kaijus?
The size of the Kaijus was what made them the most challenging. Building a creature that is 250-900 feet tall has many challenges both technical and creative. Our creature model supervisor, Paul Giacoppo, and his team had to build these models efficiently enough that we could manage a shot with 4 or more creatures in it while at the same time having enough detail in a foot or a hand for the close up shots. We had multiple versions of each creature to address that issue and we would load whichever version was appropriate for the framing of each shot. Then in animation we had to address the relationship of scale versus speed. We needed to move the Kaijus slowly enough that they felt massive but not so slowly that the action became boring or looked slow motion. At the same time they are interacting with all kinds of real world physical simulations like ocean surfaces, rain, water spray, dust, and falling objects. If we cheated the motion too much then the physical simulations started to look false. Hal Hickel and his animation team had to strike a delicate balancing act on each shot to get it to work and not feel like a miniature.

Can you explain in details the creation of the water?
ILM has a long history of pioneering fluid simulation effects starting way back on THE ABYSS, moving through PERFECT STORM, PIRATES OF THE CARIBBEAN: AT WORLD?S END, and most recently in BATTLESHIP. We have our own proprietary fluid simulation engine and we light and render water in our own proprietary software as well. We have a small group of artists that specialize in this work and the team on PACIFIC RIM was led by Ryan Hopkins who did an amazing job.

The movie features a large amount of environments. How did you manage this aspect?
Our digital environments were generally a combination of hard surface models and matte paintings. Our digital matte team was led by Johan Thorngren and he worked very closely with our hard surface model supervisor, Dave Fogler, to decide which elements from each environment needed to be actual 3D assets and which could be 2.5D matte painting work. Generally anything in the fg and anything that sustained damage or destruction had to be a full 3D asset and everything else went through the digital matte department. For each of the major locations we were going to be recreating, we started by visiting the real world location and taking lots of survey photos. We also created 2D artwork to represent the final look of each environment. We then set about modeling the elements that we decided needed to be 3D and moved into texture and lighting. Sometimes the asset team set the look for the digital matte group to match to and sometimes vice versa so those two teams had to work very closely throughout the show and managing that interaction was handled by David Meny.

Can you explain more about the impressive bunker of the Resistance?
The Hong Kong Shatterdome was built to hold up to eight Jaegers. It was approximately 400 feet tall. All the work in the Shatterdome interiors was supervised by Eddie Pasquarello and was executed at our partner Base FX in China. We referenced NASA?s Vehicle Assembly Building at Cape Canaveral for inspiration with lighting, props, and finishes. We built a partial set on Pinewood Toronto Studio?s Mega stage which is the largest stage they have and we could only fit a tiny portion of the Shatterdome in it so most of the Shatterdome interior is CG.

How did you recreate Hong Kong?
We started by taking a map of Hong Kong and planning the route that the fight would take through the city. We chose the largest boulevards so that the Jaegers and the Kaijus could fit between the buildings, but even those streets were not quite wide enough so we had to split the streets down the middle and artificially widen them with additional islands and lanes. We then sent a team to Hong Kong to walk that route and take 360 photos every 20 feet or so. We also got up high on whichever buildings we could to get angles from the characters? heights. We took that data back to ILM and projected the photos onto rough geometry to recreate the city. We then adjusted the building placement as needed, swapped out the projection buildings with full 3D assets wherever necessary (fg and destruction).

Because the Hong Kong city skyline at night consists mostly of neon lights and reflective surfaces like metal and glass, we could use the stills we shot as the base of our textures but needed to move to CG to get the final imagery.

The scale of the fights are really huge. How did you handle so many elements in CG?
Large scale VFX work like this is something that ILM handles very well because we have a lot of specialists and we?re able to have individual teams focus on specific elements of the shot. We had a team for environments, a team for hard surface assets, a team for creature assets, a team for layout, a team for animation, a team for fluid simulations, a team for rigid body destruction, a team for flesh simulations, a team for lighting and rendering, and a team for compositing. This way John, Eddie, and I were able to focus on the big picture of the overall shot look and design and we could rely on the individual department supervisors to make sure their elements were working correctly.

Can you tell us more about the rendering pipeline?
We used a few different rendering pipelines on PACIFIC RIM. The digital matte group generally used V-Ray as their renderer, the water group used Renderman through our proprietary lighting system, and the main creature pipeline and hard surface destruction pipeline used Arnold through Katana. This was the first show where we used Arnold as our primary renderer and there were certainly some growing pains. Michael DiComo was our digital production supervisor and he was in charge of creating and maintaining the pipeline for this show.

There are many destructions during the fights. Can you explain more about it?
This was the first show where we attempted to use Houdini instead of our proprietary destruction tools. Because Houdini was new to ILM we didn?t really have any experts in house. We tasked a couple of our best CG Supes, Micahel Balog and Pat Conran, with implementing our new Houdini pipeline.

Since we were starting from scratch it took a while to get the pipeline up and running, but in the end we found that it was great for most of our midground and background rigid body simulations. We did find that for the most hero destruction specifically the interaction with the Jaegers and Kaijus in the foreground, we needed to pull those back into our proprietary system to have the control we needed. I?m hoping we?ll continue with the Houdini pipeline on future shows because I think there is more we can gain there if we have some more time to put into it.

Can you tell us more about the use of ILM?s Plume and Fracture?
We used both ILM?s Plume and Pyro packages for our smoke and fire simulations. Plume was implemented through our own proprietary software while Pyro was used through Houdini. John Hansen was our lead smoke FX Sequence Supervisor and he found there were pros and cons with each pipeline. Being CPU-based, Pyro was able to run sims with massive grids using 40GB of memory and the solver was very flexible. Plume on the other hand was much faster but because it was GPU based it maxed out at about 3.5 GB of memory. Plume ended up being used in most of our heavy building destruction because our artists were most familiar with it and it took a while to get our Houdini/Pyro pipeline up and running but I suspect we?ll be using more Pyro in the future.

Similarly with Fracture, we have a few different ways to fracture our assets for destruction and rigid body simulations. Our rigid sims supervisor, Michael Balog, and his team used both Houdini and our in house software, but in some cases we needed that fracturing to be more carefully art directed and in those cases they used our in house tools to actually draw the fractures exactly where we wanted them.

Have you used models on this show?
We used miniatures on a few shots for PACIFIC RIM. We worked with 32ten Studios for all our miniature work. Their team was led by model supervisor Nick D?abo, SFX supervisor Geoff Heron, and cinematographer Marty Rosenberg. They created a ? scale office building interior for the fist punch shot. They used a high-pressure pneumatic ram to approximate the destruction caused by Gipsy?s fist as it moved through the building. Then they built a full scale cubicle for the end where the fist taps the chair and the screen saver goes off. If you look closely you can see little photos of Guillermo and John Knoll sitting on the desk. We also built a small portion of the stadium that Gipsy crashes into as she falls back to Earth at the end of the Hong Kong fight. We built seven rows of seats at ? scale and hit them with a blast of air and particulate to look like turf. Finally we shot several elements such as the dust roiling down the street after the stadium hit, several panes of breaking glass, underwater bubbles, and lens flares.

How was split the work between the various offices of ILM?
In general, we kept the very hardest work here in San Francisco because we have the most senior artists and the largest number of staff artists so we know we can cover all disciplines. San Francisco did 432 shots including most of the Hong Kong fight. Our Singapore office did 163 shots including a lot of the underwater battle, and our Vancouver office did 190 shots including the end of the Hong Kong fight sequence.

What was the biggest challenge on this project and how did you achieve it?
The scope of the project was certainly daunting. The number of shots, the number of creatures, the amount of FX work was all overwhelming if you looked at the whole body of work. We basically just dove in and started breaking it down into manageable sized pieces so that we could get a grasp of what needed to be done. I give a lot of credit to our producers, Susan Greenhow and Erin Dusseault, and their team for staying on top of the schedule, the budget, and the crewing. That?s really what kept us on track.

Was there a shot or a sequence that prevented you from sleep?
It would change from week to week. There are always problem shots that either aren?t moving along as quickly as you?d like or that Guillermo wasn?t happy with. It doesn?t really worry me too much until the very end of the show when you know you?re running out of time. During the last month of the show we?d have daily meetings to discuss our ?worry? shots and we?d brainstorm ideas for how to get them back on track. Sometimes it?s the simplest shots that end up being the hardest just because you never really planned for them. The super complicated shots always get a lot of attention and planning and they get assigned to the most senior artists so they tend to go pretty smoothly. It?s the ones that you never bothered to think about that end up biting you. As frequently happens in VFX, the compositors are the ones who suffer the most when a shot goes awry because they somehow need to make it work with the elements they have. Jeff Sutherland, our compositing supervisor, and his team did an amazing job with all our shots including the ?worry? ones.

What do you keep from this experience?
I think VFX is always a bit of a balance between science and art. Depending on the project and the director the pendulum can swing a bit further one way than the other. Guillermo really encouraged us to focus on the art and let the science take a supporting role. Here at ILM we sometimes bias our work slightly the other way so it was a wonderful experience to be able to really dig deep as an artist and not worry so much if the physics aren?t exactly correct. I?d like to remain open to that in the future.

How long have you worked on this film?
I started working on PACIFIC RIM in March of 2011 and delivered my last shot in May of 2013 so I worked on the film for just over two years.

How many shots have you done?
ILM delivered 1566 shots for the film.

What was the size of your team?
We had about 500 artists across ILM in all locations but we also partnered with Virtuos, Base FX, Rodeo FX, Hybride, and Ghost FX so there were a couple hundred more artists across those companies.

What is your next project?
We have several projects in the bidding stage right now, but I?m not at liberty to discuss them at the moment.

What are the four movies that gave you the passion for cinema?
The original STAR WARS Trilogy
LOGAN?S RUN
TRON
BLADE RUNNER

A big thanks for your time.

// WANT TO KNOW MORE?

- ILM: Official website of ILM.

? Vincent Frei ? The Art of VFX ? 2013

Source: http://www.artofvfx.com/?p=4722

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GSK says senior executives appear to have broken Chinese law

SHANGHAI (Reuters) - A senior executive from GlaxoSmithKline told Chinese police the British drugmaker will reform its business in the country in the wake of a bribery scandal, China's Ministry of Public Security said on Monday.

It said GSK's president for emerging markets, Abbas Hussain, made the pledge in a meeting with ministry officials. Britain's biggest drugmaker has sent Hussain to China to deal with the scandal.

"Hussain apologized on behalf of GSK and said GSK will fully support the Chinese government's resolution to root out corruption and will actively reform GSK's original business and operating procedures in China," the ministry said in a statement.

Police last week accused GSK of bribing officials and doctors to boost sales and raise the price of its medicines in China. They said GSK transferred up to 3 billion yuan ($489 million) to 700 travel agencies and consultancies over six years to facilitate the bribes.

GSK said it was deeply concerned by the allegations, which it called "shameful".

The ministry, which urged GSK to take "responsibility" for the scandal, cited a statement from GSK as saying four detained Chinese executives from the drugmaker were able to break the law because they knew the company's internal systems so well.

GSK officials were not immediately available to comment on the ministry statement. It was unclear if the statement the ministry cited was one GSK had released or was just made available to police.

Hussain was dispatched to China by Chief Executive Andrew Witty, along with the group's global head of internal audit and a senior legal official, a person familiar with the matter said on Friday.

(Reporting by Ruby Lian and Kazunori Takada. Editing by Dean Yates)

Source: http://news.yahoo.com/glaxo-reform-china-business-executive-tells-government-042714166.html

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